{"title":"Basic courses","description":"","products":[{"product_id":"free-course","title":"Free Course","description":"\u003cp\u003e1. Problem Statement\u003c\/p\u003e\n\u003cp\u003eStruggling to understand how game logic is built from the inside? You're not alone. Many beginners see a finished game but do not immediately understand how events, rules, reactions, and character actions connect. The challenge is often not the idea itself, but how to break it into conditions, steps, and logical links. Without a clear structure, even a simple game scenario can feel confusing. That is why Free Course was created as a gentle introduction to the thinking behind game systems.\u003c\/p\u003e\n\u003cp\u003e2. Solution\u003c\/p\u003e\n\u003cp\u003eThis course will teach you how to read game logic as a sequence of clear decisions. In Free Course, the learner meets the basic concepts: condition, event, action, reaction, and gameplay loop. The materials help show how simple rules shape object behavior and create a clear gameplay process. The course avoids heavy terminology and explains topics through examples and short notes. It is a starting point for learners who want to explore Game Logic Development at a steady pace.\u003c\/p\u003e\n\u003cp\u003e3. What’s Inside\u003c\/p\u003e\n\u003cul data-start=\"6326\" data-end=\"7214\"\u003e\n\u003cli data-section-id=\"1e0bgpg\" data-start=\"6326\" data-end=\"6521\"\u003e\n\u003cstrong data-start=\"6328\" data-end=\"6368\"\u003eModule 1: Logic as a Game Foundation\u003c\/strong\u003e — the learner sees how rules create the base of game interaction, why every action has a cause, and how events influence the result inside a scenario.\u003c\/li\u003e\n\u003cli data-section-id=\"b3pias\" data-start=\"6522\" data-end=\"6705\"\u003e\n\u003cstrong data-start=\"6524\" data-end=\"6562\"\u003eModule 2: Conditions and Reactions\u003c\/strong\u003e — this module explains how “if — then” conditions work, how they shape object behavior, and how simple checks can change the flow of a game.\u003c\/li\u003e\n\u003cli data-section-id=\"1e85m95\" data-start=\"6706\" data-end=\"6878\"\u003e\n\u003cstrong data-start=\"6708\" data-end=\"6747\"\u003eModule 3: Events and Player Actions\u003c\/strong\u003e — the learner studies how a player action starts an event, how the system responds, and how to build a basic chain of reactions.\u003c\/li\u003e\n\u003cli data-section-id=\"4wiu83\" data-start=\"6879\" data-end=\"7042\"\u003e\n\u003cstrong data-start=\"6881\" data-end=\"6915\"\u003eModule 4: Basic Gameplay Loops\u003c\/strong\u003e — this module shows how repeated actions, tasks, and reactions form a gameplay loop that supports a clear process structure.\u003c\/li\u003e\n\u003cli data-section-id=\"s4lmz6\" data-start=\"7043\" data-end=\"7214\"\u003e\n\u003cstrong data-start=\"7045\" data-end=\"7076\"\u003eModule 5: Mini Logic Sketch\u003c\/strong\u003e — the learner creates a small game logic diagram: event, condition, reaction, result. This helps reinforce the material through practice.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e4. Who is this for?\u003c\/p\u003e\n\u003cp\u003e✅ Perfect if you...\u003c\/p\u003e\n\u003cul data-start=\"7262\" data-end=\"7478\"\u003e\n\u003cli data-section-id=\"zqmc02\" data-start=\"7262\" data-end=\"7325\"\u003ewant to explore Game Logic Development from the base level;\u003c\/li\u003e\n\u003cli data-section-id=\"15a581a\" data-start=\"7326\" data-end=\"7368\"\u003eare curious about how game rules work;\u003c\/li\u003e\n\u003cli data-section-id=\"1r7g8i9\" data-start=\"7369\" data-end=\"7407\"\u003ewant to learn structured thinking;\u003c\/li\u003e\n\u003cli data-section-id=\"12zu7vc\" data-start=\"7408\" data-end=\"7478\"\u003eare looking for a short introduction before choosing a broader tier.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e❌ Not for you if...\u003c\/p\u003e\n\u003cul data-start=\"7502\" data-end=\"7717\"\u003e\n\u003cli data-section-id=\"1klc7a9\" data-start=\"7502\" data-end=\"7548\"\u003eyou need deep technical topics right away;\u003c\/li\u003e\n\u003cli data-section-id=\"1w20qpu\" data-start=\"7549\" data-end=\"7608\"\u003eyou are looking for a complete ready-made game project;\u003c\/li\u003e\n\u003cli data-section-id=\"2gjn8d\" data-start=\"7609\" data-end=\"7660\"\u003eyou need a course with a narrow specialization;\u003c\/li\u003e\n\u003cli data-section-id=\"2cp4ag\" data-start=\"7661\" data-end=\"7717\"\u003eyou do not plan to complete even small practice tasks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e5. What You’ll Learn\u003c\/p\u003e\n\u003cul data-start=\"7744\" data-end=\"8068\"\u003e\n\u003cli data-section-id=\"jkj079\" data-start=\"7744\" data-end=\"7792\"\u003eUnderstand the basic elements of game logic.\u003c\/li\u003e\n\u003cli data-section-id=\"1c4wzh4\" data-start=\"7793\" data-end=\"7860\"\u003eIdentify events, conditions, and reactions in simple scenarios.\u003c\/li\u003e\n\u003cli data-section-id=\"s81r54\" data-start=\"7861\" data-end=\"7907\"\u003eBuild small logic diagrams for game ideas.\u003c\/li\u003e\n\u003cli data-section-id=\"yw16ui\" data-start=\"7908\" data-end=\"7964\"\u003eSeparate player action, system response, and result.\u003c\/li\u003e\n\u003cli data-section-id=\"1kaveqt\" data-start=\"7965\" data-end=\"8018\"\u003eExplain a simple gameplay loop in your own words.\u003c\/li\u003e\n\u003cli data-section-id=\"1wel556\" data-start=\"8019\" data-end=\"8068\"\u003eCreate a short logic plan for a basic mechanic.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e6. Purchase Terms\u003c\/p\u003e\n\u003cp\u003eFor paid Jivoxar tiers, there is a 30-day period for refund requests according to store terms. Free Course does not require payment, so the learner can review the materials and decide whether further learning feels suitable.\u003c\/p\u003e","brand":"Jivoxar","offers":[{"title":"Default Title","offer_id":56748478759236,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0972\/4913\/2868\/files\/free.jpg?v=1778657683"},{"product_id":"axis-kit","title":"Axis Kit","description":"\u003cp\u003e1. Problem Statement\u003c\/p\u003e\n\u003cp\u003eStruggling to turn a game idea into a clear logic structure? You're not alone. A learner may have an interesting concept but not know where to begin breaking it down. The idea may feel vivid in the imagination, yet without a logic diagram it can become a set of disconnected details. Questions appear: which rules matter first, which events start actions, and which conditions change the behavior of game elements? Axis Kit helps bring order to this process and build a base that can support further learning.\u003c\/p\u003e\n\u003cp\u003e2. Solution\u003c\/p\u003e\n\u003cp\u003eThis course will teach you how to organize a game idea into a structured logic map. Axis Kit shows how to identify the central mechanic, describe rules, and connect them with events. The learner sees how a logic axis helps avoid confusion between details and keeps the main direction of the system visible. The materials explain how to move from a broad concept to specific conditions and reactions. This tier is suitable for learners who want to see a game not only as an idea, but as a connected system of decisions.\u003c\/p\u003e\n\u003cp\u003e3. What’s Inside\u003c\/p\u003e\n\u003cul data-start=\"4929\" data-end=\"5930\"\u003e\n\u003cli data-section-id=\"z510oo\" data-start=\"4929\" data-end=\"5090\"\u003e\n\u003cstrong data-start=\"4931\" data-end=\"4959\"\u003eModule 1: Core Game Axis\u003c\/strong\u003e — the learner discovers how to find the central game mechanic that shapes the rules, actions, and further structure of gameplay.\u003c\/li\u003e\n\u003cli data-section-id=\"1ldnz24\" data-start=\"5091\" data-end=\"5255\"\u003e\n\u003cstrong data-start=\"5093\" data-end=\"5119\"\u003eModule 2: Rule Mapping\u003c\/strong\u003e — this module explains how to write rules in a clear format, separate main rules from supporting ones, and notice links between them.\u003c\/li\u003e\n\u003cli data-section-id=\"1hcjkpz\" data-start=\"5256\" data-end=\"5411\"\u003e\n\u003cstrong data-start=\"5258\" data-end=\"5284\"\u003eModule 3: Event Chains\u003c\/strong\u003e — the learner studies how one event can start another, how a sequence of reactions is formed, and why logical order matters.\u003c\/li\u003e\n\u003cli data-section-id=\"72qqny\" data-start=\"5412\" data-end=\"5568\"\u003e\n\u003cstrong data-start=\"5414\" data-end=\"5444\"\u003eModule 4: Condition Layers\u003c\/strong\u003e — this module shows how to add several conditions to one situation without overloading the diagram or creating confusion.\u003c\/li\u003e\n\u003cli data-section-id=\"1g880z9\" data-start=\"5569\" data-end=\"5750\"\u003e\n\u003cstrong data-start=\"5571\" data-end=\"5605\"\u003eModule 5: Player Choice Basics\u003c\/strong\u003e — the learner explores how player choice affects a scenario, what reactions the system may have, and how to describe these links as a diagram.\u003c\/li\u003e\n\u003cli data-section-id=\"prrlqy\" data-start=\"5751\" data-end=\"5930\"\u003e\n\u003cstrong data-start=\"5753\" data-end=\"5787\"\u003eModule 6: Axis Logic Worksheet\u003c\/strong\u003e — a practical material where the learner creates a personal logic map for a simple game idea: mechanic, rules, events, conditions, and result.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e4. Who is this for?\u003c\/p\u003e\n\u003cp\u003e✅ Perfect if you...\u003c\/p\u003e\n\u003cul data-start=\"5978\" data-end=\"6194\"\u003e\n\u003cli data-section-id=\"3248kh\" data-start=\"5978\" data-end=\"6031\"\u003ealready understand the basic ideas of game logic;\u003c\/li\u003e\n\u003cli data-section-id=\"1grhs38\" data-start=\"6032\" data-end=\"6073\"\u003ewant to learn how to structure ideas;\u003c\/li\u003e\n\u003cli data-section-id=\"f4bvjn\" data-start=\"6074\" data-end=\"6140\"\u003ehave a game concept but do not know how to describe its rules;\u003c\/li\u003e\n\u003cli data-section-id=\"to3ny8\" data-start=\"6141\" data-end=\"6194\"\u003ewant to work with diagrams, conditions, and events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e❌ Not for you if...\u003c\/p\u003e\n\u003cul data-start=\"6218\" data-end=\"6448\"\u003e\n\u003cli data-section-id=\"vnag0n\" data-start=\"6218\" data-end=\"6268\"\u003eyou are not ready to analyze game systems yet;\u003c\/li\u003e\n\u003cli data-section-id=\"o2y4zy\" data-start=\"6269\" data-end=\"6332\"\u003eyou only want general inspiring materials without practice;\u003c\/li\u003e\n\u003cli data-section-id=\"197of2z\" data-start=\"6333\" data-end=\"6377\"\u003eyou do not want to work with logic maps;\u003c\/li\u003e\n\u003cli data-section-id=\"j6oxf6\" data-start=\"6378\" data-end=\"6448\"\u003eyou expect a complete ready-made game instead of learning materials.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e5. What You’ll Learn\u003c\/p\u003e\n\u003cul data-start=\"6475\" data-end=\"6844\"\u003e\n\u003cli data-section-id=\"1n4x701\" data-start=\"6475\" data-end=\"6524\"\u003eIdentify the central mechanic of a game idea.\u003c\/li\u003e\n\u003cli data-section-id=\"1rzb0i9\" data-start=\"6525\" data-end=\"6571\"\u003eSeparate main rules from supporting rules.\u003c\/li\u003e\n\u003cli data-section-id=\"d003ad\" data-start=\"6572\" data-end=\"6620\"\u003eCreate simple logic maps for game scenarios.\u003c\/li\u003e\n\u003cli data-section-id=\"1ngnvls\" data-start=\"6621\" data-end=\"6668\"\u003eDescribe sequences of events and reactions.\u003c\/li\u003e\n\u003cli data-section-id=\"1yo8aii\" data-start=\"6669\" data-end=\"6719\"\u003eWork with several conditions in one situation.\u003c\/li\u003e\n\u003cli data-section-id=\"hr85rg\" data-start=\"6720\" data-end=\"6781\"\u003eAnalyze how player choice affects the following scenario.\u003c\/li\u003e\n\u003cli data-section-id=\"12bdqgs\" data-start=\"6782\" data-end=\"6844\"\u003eBuild a clear base for further development of a game system.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e6. Purchase Terms\u003c\/p\u003e\n\u003cp\u003eFor \u003cstrong data-start=\"6872\" data-end=\"6884\"\u003eAxis Kit\u003c\/strong\u003e, there is a 30-day period for refund requests according to the Jivoxar store terms. The learner can review the materials, complete the modules, and contact support if the course format does not match their expectations.\u003c\/p\u003e","brand":"Jivoxar","offers":[{"title":"Default Title","offer_id":56748482265412,"sku":null,"price":55.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0972\/4913\/2868\/files\/axis.jpg?v=1778657683"},{"product_id":"pulse-module","title":"Pulse Module","description":"\u003cp\u003e1. Problem Statement\u003c\/p\u003e\n\u003cp\u003eStruggling to make game events feel connected instead of random? You're not alone. Early game logic often has separate actions, but the rhythm between them is not always clear. The player does something, the system responds, yet it may not be obvious why that response happens or how it affects the next step. Because of this, a scenario can feel fragmented, even when each part looks useful on its own. \u003cstrong data-start=\"4665\" data-end=\"4681\"\u003ePulse Module\u003c\/strong\u003e helps learners see game logic as a sequence of pulses: action, check, reaction, state change, and next event.\u003c\/p\u003e\n\u003cp\u003e2. Solution\u003c\/p\u003e\n\u003cp\u003eThis course will teach you how to connect events into a readable game logic flow. \u003cstrong data-start=\"4891\" data-end=\"4907\"\u003ePulse Module\u003c\/strong\u003e explains how events are triggered, how they depend on conditions, and how they can be linked without chaos. The learner studies how to create rhythm between player actions and system responses. The materials show how to describe a change of state for an object, character, or level after each important event. This approach helps learners better see gameplay structure and build logic that is easier to read, edit, and explain.\u003c\/p\u003e\n\u003cp\u003e3. What’s Inside\u003c\/p\u003e\n\u003cul data-start=\"5358\" data-end=\"6532\"\u003e\n\u003cli data-section-id=\"4nguj4\" data-start=\"5358\" data-end=\"5541\"\u003e\n\u003cstrong data-start=\"5360\" data-end=\"5392\"\u003eModule 1: Event Pulse Basics\u003c\/strong\u003e — the learner discovers what an event means in game logic, how it differs from a simple action, and how an event starts the next system reactions.\u003c\/li\u003e\n\u003cli data-section-id=\"bjpd5j\" data-start=\"5542\" data-end=\"5745\"\u003e\n\u003cstrong data-start=\"5544\" data-end=\"5581\"\u003eModule 2: Action to Reaction Flow\u003c\/strong\u003e — this module explains how a player action moves into a condition check, how the system chooses a response, and how that response affects the following scenario.\u003c\/li\u003e\n\u003cli data-section-id=\"1cb6sq3\" data-start=\"5746\" data-end=\"5919\"\u003e\n\u003cstrong data-start=\"5748\" data-end=\"5775\"\u003eModule 3: State Changes\u003c\/strong\u003e — the learner explores how an object state changes after an event: active, inactive, open, closed, completed, or waiting for the next action.\u003c\/li\u003e\n\u003cli data-section-id=\"13h3cc0\" data-start=\"5920\" data-end=\"6067\"\u003e\n\u003cstrong data-start=\"5922\" data-end=\"5950\"\u003eModule 4: Event Priority\u003c\/strong\u003e — this module shows how to define event order when several actions happen close together or depend on one another.\u003c\/li\u003e\n\u003cli data-section-id=\"e6bq1h\" data-start=\"6068\" data-end=\"6215\"\u003e\n\u003cstrong data-start=\"6070\" data-end=\"6101\"\u003eModule 5: Reaction Branches\u003c\/strong\u003e — the learner studies reaction branches: what happens when a condition is met, not met, or needs another check.\u003c\/li\u003e\n\u003cli data-section-id=\"1t1ltf8\" data-start=\"6216\" data-end=\"6389\"\u003e\n\u003cstrong data-start=\"6218\" data-end=\"6250\"\u003eModule 6: Pulse Flow Diagram\u003c\/strong\u003e — a practical section where the learner creates a sequence diagram: player action, event, condition, reaction, new state, and next step.\u003c\/li\u003e\n\u003cli data-section-id=\"1nhuah2\" data-start=\"6390\" data-end=\"6532\"\u003e\n\u003cstrong data-start=\"6392\" data-end=\"6419\"\u003eModule 7: Rhythm Review\u003c\/strong\u003e — the final module helps review event logic, remove extra links, and make the sequence clearer for further work.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e4. Who is this for?\u003c\/p\u003e\n\u003cp\u003e✅ Perfect if you...\u003c\/p\u003e\n\u003cul data-start=\"6580\" data-end=\"6887\"\u003e\n\u003cli data-section-id=\"14v5p3k\" data-start=\"6580\" data-end=\"6651\"\u003ewant to understand events and reactions in game logic more clearly;\u003c\/li\u003e\n\u003cli data-section-id=\"132lh5w\" data-start=\"6652\" data-end=\"6696\"\u003ealready know basic conditions and rules;\u003c\/li\u003e\n\u003cli data-section-id=\"7inr2f\" data-start=\"6697\" data-end=\"6752\"\u003ehave a scenario but want to make it more connected;\u003c\/li\u003e\n\u003cli data-section-id=\"ruqyh\" data-start=\"6753\" data-end=\"6819\"\u003elike working with diagrams, flows, and cause-and-effect links;\u003c\/li\u003e\n\u003cli data-section-id=\"16623p7\" data-start=\"6820\" data-end=\"6887\"\u003ewant to learn how to describe state changes after player actions.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e❌ Not for you if...\u003c\/p\u003e\n\u003cul data-start=\"6911\" data-end=\"7245\"\u003e\n\u003cli data-section-id=\"1xshbgv\" data-start=\"6911\" data-end=\"6987\"\u003eyou are not familiar with the basic ideas of Game Logic Development yet;\u003c\/li\u003e\n\u003cli data-section-id=\"18kf0ry\" data-start=\"6988\" data-end=\"7050\"\u003eyou only need a short introduction without detailed study;\u003c\/li\u003e\n\u003cli data-section-id=\"3iqux4\" data-start=\"7051\" data-end=\"7117\"\u003eyou do not want to work with events, conditions, and diagrams;\u003c\/li\u003e\n\u003cli data-section-id=\"1uf3qhr\" data-start=\"7118\" data-end=\"7198\"\u003eyou are looking for a ready-made set of mechanics without logic explanation;\u003c\/li\u003e\n\u003cli data-section-id=\"11nocjb\" data-start=\"7199\" data-end=\"7245\"\u003eyou do not plan to complete practical tasks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e5. What You’ll Learn\u003c\/p\u003e\n\u003cul data-start=\"7272\" data-end=\"7668\"\u003e\n\u003cli data-section-id=\"ydducu\" data-start=\"7272\" data-end=\"7327\"\u003eSeparate action, event, reaction, and state change.\u003c\/li\u003e\n\u003cli data-section-id=\"16w83oj\" data-start=\"7328\" data-end=\"7382\"\u003eCreate an event sequence inside a simple scenario.\u003c\/li\u003e\n\u003cli data-section-id=\"7j2ll0\" data-start=\"7383\" data-end=\"7433\"\u003eExplain how conditions affect system response.\u003c\/li\u003e\n\u003cli data-section-id=\"cyxtk4\" data-start=\"7434\" data-end=\"7484\"\u003eDefine event order in more layered situations.\u003c\/li\u003e\n\u003cli data-section-id=\"1w2eg0g\" data-start=\"7485\" data-end=\"7532\"\u003eBuild branches for different check results.\u003c\/li\u003e\n\u003cli data-section-id=\"9pfy84\" data-start=\"7533\" data-end=\"7578\"\u003eDescribe object states after key actions.\u003c\/li\u003e\n\u003cli data-section-id=\"y1i86c\" data-start=\"7579\" data-end=\"7616\"\u003eCreate a game logic flow diagram.\u003c\/li\u003e\n\u003cli data-section-id=\"5rdd9b\" data-start=\"7617\" data-end=\"7668\"\u003eReview event structure and remove extra elements.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e6. Purchase Terms\u003c\/p\u003e\n\u003cp\u003eFor \u003cstrong data-start=\"7696\" data-end=\"7712\"\u003ePulse Module\u003c\/strong\u003e, there is a 30-day period for refund requests according to the Jivoxar store terms. The learner can review the modules, complete practical tasks, and contact support if the material format does not match their expectations.\u003c\/p\u003e","brand":"Jivoxar","offers":[{"title":"Default Title","offer_id":56748484755780,"sku":null,"price":150.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0972\/4913\/2868\/files\/pulse.jpg?v=1778657683"},{"product_id":"frame-guide","title":"Frame Guide","description":"\u003cdiv class=\"text-base my-auto mx-auto [--thread-content-margin:var(--thread-content-margin-xs,calc(var(--spacing)*4))] @w-sm\/main:[--thread-content-margin:var(--thread-content-margin-sm,calc(var(--spacing)*6))] @w-lg\/main:[--thread-content-margin:var(--thread-content-margin-lg,calc(var(--spacing)*16))] px-(--thread-content-margin)\"\u003e\n\u003cdiv class=\"[--thread-content-max-width:40rem] @w-lg\/main:[--thread-content-max-width:48rem] mx-auto max-w-(--thread-content-max-width) flex-1 group\/turn-messages focus-visible:outline-hidden relative flex w-full min-w-0 flex-col agent-turn\"\u003e\n\u003cdiv class=\"flex max-w-full flex-col gap-4 grow\"\u003e\n\u003cdiv data-message-author-role=\"assistant\" data-message-id=\"482da06a-50e0-489e-aa8a-e634bdfe7ede\" dir=\"auto\" data-message-model-slug=\"gpt-5-5-thinking\" class=\"min-h-8 text-message relative flex w-full flex-col items-end gap-2 text-start break-words whitespace-normal outline-none keyboard-focused:focus-ring [.text-message+\u0026amp;]:mt-1\"\u003e\n\u003cdiv class=\"flex w-full flex-col gap-1 empty:hidden\"\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e1. Problem Statement\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003eStruggling to keep your game logic organized as the idea grows? You're not alone. At the beginning, a game idea may seem simple, but after adding new rules, conditions, objects, and reactions, it can become hard to read. A learner may understand the separate parts, yet not always see how they hold together. This makes it difficult to explain the logic to another person, return to the materials after a few days, or change one part without affecting others. \u003cstrong data-start=\"4825\" data-end=\"4840\"\u003eFrame Guide\u003c\/strong\u003e helps build a frame where every element has its place.\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e2. Solution\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003eThis guide will teach you how to shape game logic into a clear working frame. \u003cstrong data-start=\"4991\" data-end=\"5006\"\u003eFrame Guide\u003c\/strong\u003e shows how to organize rules, events, conditions, objects, and reactions into one structure. The learner studies how to create logic blocks, name them clearly, and connect them without extra complexity. The materials help not only to write ideas down, but to arrange them in a way that is convenient to revisit. This approach is especially useful when a game scenario gradually expands.\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e3. What’s Inside\n\u003cul data-start=\"5415\" data-end=\"6643\"\u003e\n\u003cli data-section-id=\"1l096rj\" data-start=\"5415\" data-end=\"5606\"\u003e\n\u003cstrong data-start=\"5417\" data-end=\"5449\"\u003eModule 1: Logic Frame Basics\u003c\/strong\u003e — the learner discovers what a game logic frame is, why it matters, and how it helps show the full structure of a scenario rather than separate fragments.\u003c\/li\u003e\n\u003cli data-section-id=\"1d7j9ll\" data-start=\"5607\" data-end=\"5767\"\u003e\n\u003cstrong data-start=\"5609\" data-end=\"5634\"\u003eModule 2: Rule Blocks\u003c\/strong\u003e — this module explains how to divide rules into separate blocks, give them clear names, and define which rules affect key actions.\u003c\/li\u003e\n\u003cli data-section-id=\"6td6fr\" data-start=\"5768\" data-end=\"5965\"\u003e\n\u003cstrong data-start=\"5770\" data-end=\"5805\"\u003eModule 3: Object Behavior Notes\u003c\/strong\u003e — the learner studies how to describe object behavior: what objects do, when they change state, how they respond to events, and which conditions affect them.\u003c\/li\u003e\n\u003cli data-section-id=\"1crhjmn\" data-start=\"5966\" data-end=\"6120\"\u003e\n\u003cstrong data-start=\"5968\" data-end=\"5997\"\u003eModule 4: Scenario Frames\u003c\/strong\u003e — this module shows how to arrange game situations as short scenario frames: start, action, check, reaction, and result.\u003c\/li\u003e\n\u003cli data-section-id=\"o10pyi\" data-start=\"6121\" data-end=\"6285\"\u003e\n\u003cstrong data-start=\"6123\" data-end=\"6148\"\u003eModule 5: Logic Links\u003c\/strong\u003e — the learner explores how to connect rule, event, and object blocks so the diagram remains readable even after new details are added.\u003c\/li\u003e\n\u003cli data-section-id=\"aimkca\" data-start=\"6286\" data-end=\"6465\"\u003e\n\u003cstrong data-start=\"6288\" data-end=\"6321\"\u003eModule 6: Frame Review Method\u003c\/strong\u003e — this module teaches learners to review a finished frame, find repeated parts, unclear links, and places where wording should be simplified.\u003c\/li\u003e\n\u003cli data-section-id=\"1p8vker\" data-start=\"6466\" data-end=\"6643\"\u003e\n\u003cstrong data-start=\"6468\" data-end=\"6503\"\u003eModule 7: Guided Frame Practice\u003c\/strong\u003e — a practical section where the learner creates a personal frame for a small game system using a template for rules, events, and reactions.\u003c\/li\u003e\n\u003c\/ul\u003e\n4. Who is this for?✅ Perfect if you...\n\u003cul data-start=\"6691\" data-end=\"7015\"\u003e\n\u003cli data-section-id=\"t7ippg\" data-start=\"6691\" data-end=\"6736\"\u003ewant to organize more layered game ideas;\u003c\/li\u003e\n\u003cli data-section-id=\"p0cf95\" data-start=\"6737\" data-end=\"6806\"\u003ehave already worked with basic events, conditions, and reactions;\u003c\/li\u003e\n\u003cli data-section-id=\"1ujwvrn\" data-start=\"6807\" data-end=\"6870\"\u003ewant to create readable diagrams for future game scenarios;\u003c\/li\u003e\n\u003cli data-section-id=\"jpspo6\" data-start=\"6871\" data-end=\"6944\"\u003ehave many separate ideas and want to collect them into one structure;\u003c\/li\u003e\n\u003cli data-section-id=\"gj9i1n\" data-start=\"6945\" data-end=\"7015\"\u003eenjoy learning through templates, examples, and practical exercises.\u003c\/li\u003e\n\u003c\/ul\u003e\n❌ Not for you if...\n\u003cul data-start=\"7039\" data-end=\"7375\"\u003e\n\u003cli data-section-id=\"1cer5n0\" data-start=\"7039\" data-end=\"7096\"\u003eyou are not familiar with basic game logic ideas yet;\u003c\/li\u003e\n\u003cli data-section-id=\"1bwr54e\" data-start=\"7097\" data-end=\"7156\"\u003eyou only need a short overview without structural work;\u003c\/li\u003e\n\u003cli data-section-id=\"1v04roo\" data-start=\"7157\" data-end=\"7217\"\u003eyou do not want to arrange rules and events as diagrams;\u003c\/li\u003e\n\u003cli data-section-id=\"pqyqmy\" data-start=\"7218\" data-end=\"7301\"\u003eyou are looking for a complete ready-made project instead of learning material;\u003c\/li\u003e\n\u003cli data-section-id=\"a0uk8\" data-start=\"7302\" data-end=\"7375\"\u003eyou are not interested in analyzing links between game system elements.\u003c\/li\u003e\n\u003c\/ul\u003e\n5. What You’ll Learn\n\u003cul data-start=\"7402\" data-end=\"7870\"\u003e\n\u003cli data-section-id=\"13u7qid\" data-start=\"7402\" data-end=\"7453\"\u003eCreate a game logic frame for a small scenario.\u003c\/li\u003e\n\u003cli data-section-id=\"1zod03\" data-start=\"7454\" data-end=\"7501\"\u003eDivide rules into separate readable blocks.\u003c\/li\u003e\n\u003cli data-section-id=\"f8q0jn\" data-start=\"7502\" data-end=\"7569\"\u003eDescribe object behavior through states, events, and reactions.\u003c\/li\u003e\n\u003cli data-section-id=\"u6ncic\" data-start=\"7570\" data-end=\"7619\"\u003eForm scenario frames for gameplay situations.\u003c\/li\u003e\n\u003cli data-section-id=\"nwgp90\" data-start=\"7620\" data-end=\"7682\"\u003eConnect rules, events, and objects into one logic diagram.\u003c\/li\u003e\n\u003cli data-section-id=\"18irkpc\" data-start=\"7683\" data-end=\"7751\"\u003eReview a frame for repeated parts, confusion, and extra details.\u003c\/li\u003e\n\u003cli data-section-id=\"q1cbmr\" data-start=\"7752\" data-end=\"7807\"\u003eArrange a game idea so it is convenient to revisit.\u003c\/li\u003e\n\u003cli data-section-id=\"5gnyut\" data-start=\"7808\" data-end=\"7870\"\u003eCreate materials that are easier to read, edit, and explain.\u003c\/li\u003e\n\u003c\/ul\u003e\n6. Purchase Terms\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"markdown prose dark:prose-invert wrap-break-word w-full light markdown-new-styling\"\u003eFor \u003cstrong data-start=\"7898\" data-end=\"7913\"\u003eFrame Guide\u003c\/strong\u003e, there is a 30-day period for refund requests according to the Jivoxar store terms. The learner can review the modules, complete practical exercises, and contact support if the material format does not match their expectations.\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Jivoxar","offers":[{"title":"Default Title","offer_id":56748489244996,"sku":null,"price":254.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0972\/4913\/2868\/files\/frame.jpg?v=1778657683"}],"url":"https:\/\/jivoxar.us\/collections\/basic-courses.oembed","provider":"Jivoxar","version":"1.0","type":"link"}