About us

Three people discussing in a modern office with a whiteboard filled with diagrams and notes.

Jivoxar was created for learners who want to understand Game Logic Development not as a set of difficult terms, but as a way of thinking: event, condition, reaction, state, and result. Our team began working on this course after many years of involvement in learning-based game projects, prototypes, interactive scenarios, and internal training materials for teams studying how game systems are built.

The idea for the course came from our team’s own working path. At the beginning of learning game logic, many people face the same problem: the game idea is there, separate rules are there, but it is not clear how to connect everything into one readable structure. Events get lost between conditions, states change without a clear explanation, and scenario branches can quickly become overloaded. That is why we created a course that helps learners move from simple examples to structured analysis of gameplay processes.

Our mission is to help learners see game logic from the inside. We do not build our learning approach around loud claims. Instead, we focus on practical materials, diagrams, examples, explanations, and tasks that help learners gradually build skills in analyzing game systems.

The author of this learning direction is Dmitrijs Nesterovs, Gameplay Flow Analyst. Dmitrijs has 8 years of practice in gameplay flow analysis, scenario flow planning, rule description, level logic review, and learning material preparation for teams. His work has always focused on how a player moves through tasks, how a system reacts to choices, how object states change, and how scenario logic can be made clear for further work.

Before Jivoxar, Dmitrijs worked with independent game development studios, educational teams, level designers, and small developer groups creating prototypes, puzzle levels, interactive learning scenes, and quest systems. He contributed to flow documents, state tables, scenario maps, logic diagrams, and internal learning materials. His previous work included gameplay loop analysis, event sequence review, stage completion condition writing, and organization of complex scenario branches.

During her practice, Dmitrijs has helped learning groups and beginners study basic and mid-level Game Logic Development topics. He has worked with more than 600 learners through workshops, practical sessions, group reviews, and learning programs. His approach is based on a simple principle: before making a system more layered, the learner should understand its foundation.

At Jivoxar, Dmitrijs works on course learning logic, example structure, module order, and practical tasks. He helps turn complex topics into readable blocks: rules, events, conditions, reactions, states, branches, and full scenario maps.

Jivoxar is a learning space for those who want to explore game logic carefully, calmly, and with structure. We create courses for learners who want to better understand how game systems work, how scenarios are built, and how small rules shape a complete gameplay process.