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Jivoxar
Frame Guide
Frame Guide
Regular price
€254,00 EUR
Regular price
Sale price
€254,00 EUR
Taxes included.
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Colection Progress
Self-paced learning overview
Progress is self-managed based on completed modules.
Self-paced learning overview
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1. Problem Statement
Struggling to keep your game logic organized as the idea grows? You're not alone. At the beginning, a game idea may seem simple, but after adding new rules, conditions, objects, and reactions, it can become hard to read. A learner may understand the separate parts, yet not always see how they hold together. This makes it difficult to explain the logic to another person, return to the materials after a few days, or change one part without affecting others. Frame Guide helps build a frame where every element has its place.
2. Solution
This guide will teach you how to shape game logic into a clear working frame. Frame Guide shows how to organize rules, events, conditions, objects, and reactions into one structure. The learner studies how to create logic blocks, name them clearly, and connect them without extra complexity. The materials help not only to write ideas down, but to arrange them in a way that is convenient to revisit. This approach is especially useful when a game scenario gradually expands.
3. What’s Inside
- Module 1: Logic Frame Basics — the learner discovers what a game logic frame is, why it matters, and how it helps show the full structure of a scenario rather than separate fragments.
- Module 2: Rule Blocks — this module explains how to divide rules into separate blocks, give them clear names, and define which rules affect key actions.
- Module 3: Object Behavior Notes — the learner studies how to describe object behavior: what objects do, when they change state, how they respond to events, and which conditions affect them.
- Module 4: Scenario Frames — this module shows how to arrange game situations as short scenario frames: start, action, check, reaction, and result.
- Module 5: Logic Links — the learner explores how to connect rule, event, and object blocks so the diagram remains readable even after new details are added.
- Module 6: Frame Review Method — this module teaches learners to review a finished frame, find repeated parts, unclear links, and places where wording should be simplified.
- Module 7: Guided Frame Practice — a practical section where the learner creates a personal frame for a small game system using a template for rules, events, and reactions.
- want to organize more layered game ideas;
- have already worked with basic events, conditions, and reactions;
- want to create readable diagrams for future game scenarios;
- have many separate ideas and want to collect them into one structure;
- enjoy learning through templates, examples, and practical exercises.
- you are not familiar with basic game logic ideas yet;
- you only need a short overview without structural work;
- you do not want to arrange rules and events as diagrams;
- you are looking for a complete ready-made project instead of learning material;
- you are not interested in analyzing links between game system elements.
- Create a game logic frame for a small scenario.
- Divide rules into separate readable blocks.
- Describe object behavior through states, events, and reactions.
- Form scenario frames for gameplay situations.
- Connect rules, events, and objects into one logic diagram.
- Review a frame for repeated parts, confusion, and extra details.
- Arrange a game idea so it is convenient to revisit.
- Create materials that are easier to read, edit, and explain.
For Frame Guide, there is a 30-day period for refund requests according to the Jivoxar store terms. The learner can review the modules, complete practical exercises, and contact support if the material format does not match their expectations.
Are Jivoxar courses suitable for beginners?
Are Jivoxar courses suitable for beginners?
Yes, the materials are structured so learners can gradually understand the basics of Game Logic Development: rules, conditions, events, loops, and behavior of game elements.
Do I need previous game creation experience?
Do I need previous game creation experience?
Previous experience is not required. The courses explain topics step by step, with a focus on logic, structured thinking, and practical examples.
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